CMAT and Company

"Better Today Than Yesterday"

CMAT and Company Operations

Team's Manual

Curriculum

Welcome to CMAT and Company

Computer Multimedia and Animation Course Outline

I.                     Computer systems

A.      Hardware (basic system)

1.        Central Processing Unit

a.        Memory

b.       Hard drive

c.        Video Card

d.       SCSI cards

2.        Monitor

a.        Size

1.)      14”

2.)      15”

3.)      17”

4.)      19”

b.       Resoloution

1.)      pixel

2.)      Dots per inch

3.)      VGA

4.)      SVGA

c.        Flat screen

3.        Keyboards

4.        Pointing Device

a.        Mouse

b.       Track ball

c.        Pen pad (Art Pad)

d.       Digitizer pad

e.        Touch screen

B.       Software

1.        Graphic

a.        Microsoft photo editor

b.       Photo shop

c.        XRES

2.        Video

a.        Priemere

b.        

3.        Animation

a.        Lightwave

b.       3D MAX 2

c.         

4.        Special effects

a.        Adobe After Effects

b.       Morph

c.        Goo

5.        Audio

a.        Music

b.       Sound effects

C.       Peripherals

1.        Printers

            a.     Laser

c.         Bubble jet

d.       Desk jet

e.        Dot matrix

f.         Multi purpose

a.        Video capture cards

b.       Scanners

c.        Virtual reality

II.                   File Classification

A.      AVI

1.        Movie

2.        Animation

B.       Flic

1.        2D Animation

2.        3D Animiation

C.       MIDI

1.        Music files

2.        Long sound files

D.      Wav.

1.        Sound effects

2.        Short music files

E.       Bitmap

1.        Windows graphic file

2.        Read by all windows programs

F.       JPEG

1.        Compress graphic files to a smaller size

2.        Used More on the internet and interactive projects

G.       GIF

1. Similar to JPEG

III.                 Multimedia Usage

A.      Education

B.       Presentations

C.       Internet

D.      Sales

E.       Information

 V.                 Networking

A. Types

1.        Peer to peer

2.        Hub

3.        Server

4.        LAN

5.        WAN

B. Protocals

1.        IPX

2.        TCP/IP

3.        SMTP

 V.                   Rotations

A.      Priemere

B.       Photo Shop

C.       Lightwave- 3D MAX

D.      Director

E.       Special effects

F.       Morph

G.       After Effects

H.      XRES

 VI.                 Final Product

Combination of all rotations.